Ever throw your controller in frustration because that punch or that shot didn't land and you just KNOW it should have? Well, blame the hitbox.
Hitboxes are a developer's way of defining the space around an object — usually one that's animated — that can be hit in real-time. Some objects will have a set of hitboxes that overlap each other, ensuring that no matter how fast the thing is going, the range around its shape is as accurate as mathematically possible.
Chris Wagar has compiled a huge gallery of different video games, showing off how exactly each of them handles collision detection on their characters. The multi-colored, boxy shapes drawn around recognizable characters almost feels like a modern, simplified take on cubism that I could totally see hung up on someone's brick-wall apartment. Read more...More about Art, Gaming, Entertainment, Entertainment, and Gaming